Thursday, August 16, 2012

Tonal Values

Nice little blog post about values.

Tuesday, May 31, 2011

ILM Creating the Impossible

ILM Creating the Impossible: part 1/6


ILM Creating the Impossible: part 2/6

ILM Creating the Impossible: part 3/6


ILM Creating the Impossible: part 4/6

ILM Creating the Impossible: part 5/6

ILM Creating the Impossible: part 6/6

Monday, August 9, 2010

Visual Milestones in Computer Graphics

This list comes from the book: The Art of 3D Computer Animation and Effects,
Isaac Kerlow 4th ed.
The following links are here to help you see the development of Computer Animation and visualization over time.
The 60's
Michael Noll was one of the first pioneers of computer graphics. See examples of his work here.



The 70's
Vera Molnar: Developed images in a series of small, probing steps changing dimensions, proportions, density etc. She fallows in the footsteps of fine artists who studied objects and made a series of paintings with only minor alterations to the objects. example haystacks by Monet.
Vera Molnar example 1
Vera Molnar Example 2




Voyager 2 by James Blinn, 1979
Successful use of image mapping techniques

Hunger, Peter Foldes, 1974
Contains interpolated key poses from images scanned into the computer.



Industrial Light and Magic (ILM) formed in 1975
Company started to create visual effects for George Lucas' film Star Wars
For this film most of the computers used were for camera motion control systems.






The 80's

Vol Libre, 1980
Terrain simulation using Fractals,


Magi Synthvision demo reel, 1980:



Magi Synthvision demo reel, 1984:



Looker, 1981
Cindy- The earliest realistic human model. created at III for the film Looker


Tron, 1982, Walt Disney,
The first feature film with 20 mins. of Computer Animation composited with live action using the MAGI synthvision system.


Star Trek: The Wrath of Khan, 1982, (ILM),
The first visual effects shot that was created entirely using three dimensional computer animation techniques.
It was the longest running effects sequence to date.
One of the earliest examples of procedural modeling and particle system animation.
ILM demo for the effect:


Genesis effect from Star Trek 2: The Wrath of Khan, 1982



Bio-Sensor, 1984, Osaka University and Toyo Links,
Examples of early figure locomotion and working with blobby surfaces


Brilliance commercial, Abel and associates
First all computer generated T.V. commercial shown during super bowl in the 80's



Young Sherlock Holmes, 1985, ILM,
The used of a jointed character with texture mapping and reflections


The Last Starfighter, 1985, Digital Productions,
Created using the Cray Super computer
The first live action feature film to include a large amount of very realistic computer animation of highly realistic models. 28 minutes of computer animation was created for this film.


Pixar Founded 1985
Pixar projects created amusing and engaging character animations as well as pushed the Renderman rendering language. It also proved that traditional animation principles could be applied to computer generated work.
Luxo Jr. 1985:


Red's dream, 1987


Tin Toy, 1988


Knick Knack, 1989


Flight of the Navigator, 1986, ILM,
Spherical reflection Mapping to simulate interactive reflections as objects move through the scene.


The Abyss, 1989, ILM, Directed by James Cameron,
The first fully three dimensional character realistic enough to composite with live action background plates.


The 80's also witnessed experiments in semi-abstract animation by Japanese artist programmer Yoichiro Kawaguchi. Portrays imaginary underwater creatures created by procedural techniques.
The 80's also was a time of experimentation of a wide variety of techniques such as Natural looking hair growth, Rigid body Dynamics, and fabric with vi sable threads.

Stanley and Stella breaking the ice, 1987, produced by Symbolics Graphics
Is an example of flock animation.


Don't Touch me 1989, Kleiser- walczak Construction company
This is a tour de force of early motion capture techniques (performance capture)
The female singer displayed more body animation and faster motion than any previous attempts. The motion was created by applying the motion of a live singer to a virtual character.



Locomotion, 1989, Pacific Data images
One of the earliest three dimensional computer animated shorts to use the technique of squash and stretch.


Technological Threat, 1988, Kroyer Films
Combined three dimensional wire frame computer animation of the environment and boss with traditional hand drawn animation of the employees.


Walt Disney During the second half of the 80's Walt Disney Studios began experimenting with 3D computer animation in it's feature films.

The Black Cauldron, 1985 Was the first film by Disney to use CG graphics to simulate a flying light source.


The Great Mouse Detective, 1986, Walt Disney
the gears at the end of the movie were made using 3D computer animation techniques then outputted on paper which allowed them to be integrated into the traditional animation process.




Oliver and Company, 1988, Walt Disney
City scenes in this film are populated with 3D cars ( look for taxi cabs in this clip)


The Little Mermaid, 1989, Walt Disney
the last Walt Disney film to be made using traditional ink and paint techniques. The very last scene of the film was done digitally using the proprietary CAPS ( Computer animation production software)software. (Scene begins in this clip at about 7:51)


The 90's
The early 1990's were characterized by refined examples of computer animation as well as a successful revival of special effects for feature films. Three dimensional computer animation and imaging during this period became quite complex and full of varied styles and attitudes...
By the middle of this decade 3D computer animation and imaging had become a mature and specialized field that finally gained a fair amount of wide recognition.
Computer Animators and Digital Artists were in great demand...

Commercial visual effects houses opened
1990 The Mill in London and Santa Barbara opened
1993 Digital Domain Opened
1992 Sony Image works
Disney and Pixar began to co-develop, produce, and distribute films

Terminator 2, 1991, Directed James Cameron, FX by ILM
The first mainstream blockbuster to contain:
  • outstanding 3D morphing effects,
  • the 1st convincing simulation of human motion,
  • global reflections,
  • Self reflections when passing through bars






The Lawnmower Man, 1992, FX Angel Studios
It was the first feature film to explore the topic of virtual reality with computer animation.




Jurassic Park, 1993, FX ILM Directed by Steven Spielberg
  • Early example of inverse kinematics
  • Skin deformation
  • Local muscle deformations
  • The first movie to use digital stunt men
  • Great example of hyperrealistic rendering
  • For the first time in a live action film digital compositing replaced almost entirely photochemical optical compositing for the perfect integration of live action and animatronics( for the close up of the dinosaurs heads) with computer generated images.



The Flintstones, 1994
Early example of fur rendering on the saber tooth tiger. (In this clip at 0:32)


Primordial Dance, 1991, Karl Sims
Animations using particle system techniques


Liquid Selves, 1992, Karl Sims
Animations using particle system techniques



Commercial animation of the 1990's

Coca cola Bears, 1993, Rhythm and Hues


Listerine Arrows, 1994, Pixar


Babylon 5, 1993
The first mainstream example of high end 3D computer animation that was initially produced on a 32 bit Amiga and Macintosh microcomputer.

Monday, October 12, 2009

Color palette link

This is an incredibly helpful resource to figure out color palettes

http://www.degraeve.com/color-palette/index.php?q=http://photoinf.com/General/Robert_Berdan/Composition_and_the_Elements_of_Visual_Design/image004.jpg,3462ab6697d8a5d1f58bb7eb0e336a,0000890022de006fff38acff6fe1ff

This webpage has numeric values for hundreds of colors. These numbers will be entered into the RGB values in the Color Picker window. See page here.

Sunday, October 11, 2009

Elements of Composition

When creating any kind of visual imagery you must consider the basic rules that apply to composition. These rules have been established to be effective at making images,ie. paintings, drawings, graphic design work, page layout, photos, more interesting to look at. It is to your advantage to begin understanding basic composition concepts and techniques used to create quality visual art. These rules/ guidelines will open up your mind to new ideas and hopefully give you more control in creating the emotional impact that you want to on your viewer. Use these tools as a means to make your work stronger and more powerful.

The links I have provided below have multiple articles that discuss, and show examples of rules composition. Apply these concepts to your 3D images and you will enhance the impact of your art.


Watch this videos about composition first:
http://lifehacker.com/337117/the-rules-of-photography-composition

http://www.youtube.com/watch?v=EFSWblaVYFs

This is by John Woodward and it is excellent.
http://www.youtube.com/watch?v=3HIyptT8bMI


Links to Composition as applied to photography:

This one provides a nice over view of many rules and provides some nice examples of applying the techniques.
http://digital-photography-school.com/digital-photography-composition-tips
http://digital-photography-school.com/5-elements-of-composition-in-photography

http://www.colorpilot.com/comp_rules.html

This link is for underwater photography but do not let that detour you. It has nice examples and is worth exploring.
http://www.underwaterphotography.com/Underwater-Photography-Course/Default.aspx?page=/Underwater-Photography-Course/Underwater-Photographic-Composition/What-is-Composition.aspx

http://www.amateursnapper.com/photography/10-top-photography-composition-rules